Copy this template when creating a new mapdata.py from scratch
# -*- coding: utf-8 -*-
# pylint: disable=C0103,C0111,F0401,C0302,R0913
from game.plugins import (
plugin,
limitKit,
NCOrifleData,
teamSPs,
ticketLoss,
)
nco_kits = [
plugin(
NCOrifleData,
kits=("GA_NCOMP40", "RE_NCO_42"),
soldiers=("GcWhSnow_white_nco_redband", "re_nco_soldier_telogrieka"),
),
]
kitlimits_64 = [
plugin(limitKit, team=1, slot=1, kit="GW_SMGAssault_limited", limit=0.1),
plugin(limitKit, team=2, slot=1, kit="RE_SMGAssault_Limited", limit=0.15),
]
kitlimits_32 = [
plugin(limitKit, team=1, slot=1, kit="GW_SMGAssault_limited", limit=0.3),
plugin(limitKit, team=2, slot=1, kit="RE_SMGAssault_Limited", limit=0.45),
]
kitlimits_16 = [
plugin(limitKit, team=1, slot=1, kit="GW_SMGAssault_limited", limit=0.2),
plugin(limitKit, team=2, slot=1, kit="RE_SMGAssault_Limited", limit=0.25),
]
spawns = [
plugin(teamSPs),
]
tickets_64 = [plugin(ticketLoss, ticketLoss1=20, ticketLoss2=20)]
tickets_32 = [plugin(ticketLoss, ticketLoss1=16, ticketLoss2=16)]
tickets_16 = [plugin(ticketLoss, ticketLoss1=12, ticketLoss2=12)]
gpm_cq = {
64: (nco_kits + spawns + tickets_64 + kitlimits_64),
32: (nco_kits + spawns + tickets_32 + kitlimits_32),
16: (nco_kits + spawns + tickets_16 + kitlimits_16),
}Define your NCO kits like below. It is recommended to also specify the soldiers in there. This will save you confusion if you use different kits or soldiers on different layers.
nco_kits = [
plugin(
NCOrifleData,
kits=("GA_NCOMP40", "RE_NCO_42"),
soldiers=("GcWhSnow_white_nco_redband", "re_nco_soldier_telogrieka"),
),
]This allows you to make spawns for axis/allies only!
If you named your spawnpoints well – the spawnpoint name
axis or allies
in its namethen you can just configure the plugin like this, without specifying any names at all.
spawns = [
plugin(teamSPs), # Auto-fill
]For each flag (usually the dummy flag that locks the sector) you can specify how tickets are updated.
The config is like this: make a dict(str->2-tuple),
with the flagname string as key. The dict value is a
2-tuple of int or string.
tup[0] is the axis ticket update, tup[1] is
the allies ticket update.
Ticket updates can be:
None, "+0", "-0"100, "200" (int or
castable-to-int)"+100", "-200" (string +-,
followed by castable-to-int)from game.plugins import SectorTickets
tickets_per_Sector = [
plugin(
SectorTickets,
sector_tickets={
"CP_64_mymap_sectorlock1dummy": {
"axis": 300,
"allies": "100"
},
"CP_64_mymap_sectorlock2dummy": {
"capped_by": "axis",
"allies": "-40"
},
}
)
]Has its own tutorial